Skip to main content

Full text of "GamePro Pro Strategy Guide Sonic The Hedgehog 3 Part 2"

See other formats






PUT A NEW SPIN ON IT 


This is one of Dr Robotnik’s 
stranger appearances. To destroy 
him, you’ve got to Super Spin 
Attack the main part of the ship. In 
the meantime, you must dodge the 
spinning-top-like weapon that rico¬ 
chets around the screen. The safest 
way to fight this boss is to have 
Sonic jump on top of the small mis¬ 
sile, and then use Tails to attack 
Dr. R’s main craft Just remember 
to leap off the missile when it 
bounces too dose to the main part 
of Dr. Robotnik’s attack ship. 


• May 1994 


com up 


Defeat Dr. Robotnik 









































reach this spinning wheel, you can 
i the left . or use the disk to spin 


When you 


the riaht. If you go to the right, use the Spin 
Hash % you let fly, press Right on your con- 


You’ll enter a hidden room with a 
inside. Afterwards, drop 



May 1994 


83 











































ri-and-white striped pole, jump to 


.Proceed right, and 







IT'S EASIER 
THAN IT LOOKS 


Meet Dr. Robotnik, 
One More Time 


Give Me Some Air 


When you dive undemater in this 
Act, keep an eye out for colored 
balloons. When Sonic needs air, 
pop them, and gulp the resulting 
air bubble. 


To make it through the Carnival 
Night Zone, you must learn to 
ride the barrels. The trick is to 
hop on board, then press Up 
and Down to get the barrel 

moving. Remember, jump just 
once to get onto the barrel. 
Then, as the barrel goes down, 
press Down; as the barrel goes 
up, press Up, and so on. Some 
barrels will rise higher than 
others. Experiment and see 
what happens. 


The bad doctor’s easy to beat at 
the end of the Carnival Night Zone. 
Just dodge Robotnik until he 
drops Uie large green magnet ball, 
then steer clear until he stops hy¬ 
ing to pull you in with the magnet 
Then leap and Super Spin Attack 
him. Finally, back off and repeat 
the entire procedure until he’s 
done for. 


TAKE THE LOW ROAD 


84 


GAMEPR 


May 1994 







































MO WAY OUT 


GROUND-HOOK 1-UP 


ique to escape. Ride the barrel 
There’s a second barrel below 


have to use 


the first one. Ride it down ti 
wait, there’s more! Head to 
secret room With an Electrii 


DOUBLE RIMS 


Ring Monitors. 


There’s a hid- 


after you ride 
up one of the 


your left The 



Jk 

i 


d, . % 







































SUP AND SUDS 


to this ice block and pu'. 


SPECIAL STAGE PING 


TICKET TO HIDE 


To escape from the first slide, 
through the ice walls and free 



I r A i j^flfef 




86 


GAMEPRO • May 1994 


















































A tricky mansuvcr 


ASUW*I& 


tion, and Sonic’* 


a pancake. 


wnneljumpdomaijo 

d a hidden Invincibility 
ie ledge below- 


6AMEPR 


• May 1994 


Put Robotnik on Ice 


Watch out for the ice pillars. Many 
of them slide up and crush Sonic if 
he doesn’t get off quickly enough. 


It’s Smashing 


To defeat Robotnik’s snowball 
incarnation, dodge him while the 
snowballs are rotating around his 
craft. Then, after the snowballs fly 
off, jump and bonk the ship as 
many times as you can, and pre¬ 
pare to dodge the falling snow¬ 
balls. Repeat this procedure until 
Robotnik’s done for. 


Be a Swinger 


To make these platforms swing, 
Spin-Dash onto them. 


























8 8 


GAMEPRQ 


May 1994 



























Put Robotnik on Ice, Part Deux 


Put Doctor Robotnik on ice In sec¬ 
onds at the end of this Zone. His 
craft will lower a platform, and it’ll 
begin shooting jets of spray that 
freeze Sonic or Tails. Dodge the 
spray, leap onto the platform, and 
Super Spin Attack Robotnik from 
below. Leap off, and repeat this 
procedure until Robotnik’s a goner. 


am 




GAMEPRO • May 1194 


89 















GAMEPR 


BURST YOUR BUBBLE 


When Sonic reaches these nam¬ 
ing lights, natch out. If you jump 
over them, you face only one of 
Robotnik’s enemy planes. If you 
hit the naming lights, you face 
tno or three planes. 


Don’t Be a Square 


SPECIAL STAGS RING 



































































another special STAGE RING 


Yf^JiMTHERSPECIALSTAGE RING 


level of the Act. 


There’s one more 


YOU'LL BE H00KE0 


Just jump, 


for the ride. 


OWN S€SAM€ 


Robotnik flees the scene, but he 


boss that’s easy to beat Just wait 
until the gears stop rotating, then 
jump and Spin Attack the crea¬ 
ture. Knock off both its arms, and 
attack one final time to turn this 


es. They usually *? or a nearby red- 

and you’re ready to roll. 


form will move, 


GAMEPRO • May 1994 


91 
































SPECIAL STAGE RING 


Hidden Surprises 


UUP 


Near the end of this Act is a strange 
metal door that’s seemingly impos¬ 
sible to open and a red platform. 
Don’t knock yourself out trying to 
get inside. The word is that the 
programmers were planning to 
add another route through this 
Act, but didn’t! 


Always check behind the pillars 
on these floating pontoon-like plat- 
fomts. They often have power-up 
Monitors hidden behind them. 

How to Open that 
Dam Door 


92 


6AMEPR 


May 1994 



















































































one mm speciai stage ring 


It’s about midway through 


the Act There’s a 


Mm power-ups 


There's a 


Splash Down 


K0B0TNIK,0NG more time 


Be sure 


Along the way, 


Y€TANOTHER SPECIAL STAGE RING 


There are two enclosed pipe loops 
in this Act If you bust through the 
loop into the center, the water 


ride the water stream to a differ- 


tew? asi 
rmr a ztl 
*iM*t a 


ent area of the Act 




— uvu ;uu ft, I/H I/I 


GAMfPRO • May 1094 


93 


_-— 









































































GO SUPER 


’^^ilected all seven Chaos Enter- 

he can go Super Sonic. _ 


Ms, grab 50 


move very 
on spikes. 




J*wn i 


GAME GENIE COOES 

Here are a few Game Genie codes 
to give Sonic 3 some variety: 

Rings worth five: 

SCGT-DYYL 

Get three 1-ups for each 100 Rings: 

HCGT-DNZY 
Shield activated multiple times; 
ACAT-CAB6 

Invulnerability lasts twice as long: 
986A-CAB6 


94 


G A M E P R 


May 1904 




























'Per Spin Attack. 


20000 


-gmc 


trt non n 


When Robotnik is destroyed 
Sonic gets to watch as the evil 
vessel blows sky-high. Enjoy the 
scenery , but this ending ’s not 
nearly long enough. 

You can use your saved game to 
view the credits anytime you like. 
Zzzzzz.... 


GAMEPR 


May 1994 


95